Large Town: Fìkh Răm Jĭèn

Fìkh Răm Jĭèn

Fìkh Răm Jĭèn
Example Constructi architecture.
StateFederation of Alveria
ProvenceLiwbărǐm District
Sub ProvenceDakito Zone
RegionHt-2v Age Shrublands
Founded1257
Community LeaderAdministrator Morguleth Zlkdonm
Area6 km2 (2 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation1980 m (6496 ft)
Average Yearly Precipitation216 cm/y (85 in/y)
Population1530
Population Density255 people per km2 (765 people per mi2)
Town AuraAugury
Naming
Native nameFìkh Răm Jĭèn
Pronunciation/rə̝m/ /ʤɤn/
Direct Translation[green; sick; fresh] [tooth]
Translation[Not Yet Translated]

Fìkh Răm Jĭèn (/rə̝m/ /ʤɤn/ [green; sick; fresh] [tooth]) is a subtropical Large Town located in Dakito Zone, Liwbărǐm District, within the Federation of Alveria.

The name Fìkh Răm Jĭèn is derived from the Constructi language, as Fìkh Răm Jĭèn was founded by Uc-73v 'Andrew' Treshesèj, who was culturaly Constructi.

Climate

Fìkh Răm Jĭèn has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 13°C (55°F). Fìkh Răm Jĭèn receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Răm Jĭèn covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1980 m (6496 ft) above sea level.

Overview

Fìkh Răm Jĭèn was founded durring the late 14th century in spring of the year 1257, by Uc-73v 'Andrew' Treshesèj. The establishment of Fìkh Răm Jĭèn was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fìkh Răm Jĭèn's construction back out of the project. Uc-73v 'Andrew' Treshesèj pushed on reguardles, and Fìkh Răm Jĭèn was finished, but starts off as a terible place to live.

Fìkh Răm Jĭèn was built using the conventions of Constructi durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Fìkh Răm Jĭèn is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Fìkh Răm Jĭèn is buildings folow an organic layout of premissive cobblestone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Fìkh Răm Jĭèn shows Fìkh Răm Jĭèn is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Fìkh Răm Jĭèn has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Răm Jĭèn. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Răm Jĭèn's parks.

Fìkh Răm Jĭèn has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Răm Jĭèn.

Fìkh Răm Jĭèn has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fìkh Răm Jĭèn has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Răm Jĭèn has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Răm Jĭèn has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Răm Jĭèn has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Răm Jĭèn's public wards, blessings, and other arcane systems.

Fìkh Răm Jĭèn possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Fìkh Răm Jĭèn's grid is powered by mana accumulators.

Fìkh Răm Jĭèn has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Răm Jĭèn's natural decorations nor waterways.

Fìkh Răm Jĭèn has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fìkh Răm Jĭèn has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Răm Jĭèn has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Răm Jĭèn's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, autumn is long in Fìkh Răm Jĭèn.

The Magmin near Fìkh Răm Jĭèn are known to be quite timid.

Fìkh Răm Jĭèn's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Wild Magic energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 10
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6120 m2
    • Cattle and Similar Creatures: 382
    • Poultry: 4590
    • Swine: 306
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 153

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 17
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

501 of Fìkh Răm Jĭèn's population work within a Foundational Occupation.

953 of Fìkh Răm Jĭèn's population do not work in a formal occupation, but do contribute to the local economy. 76 (5%) are noncontributers.

Points of Interest

Fìkh Răm Jĭèn was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Fìkh Răm Jĭèn is known for its unusual rock formations.

POI

History

The the a pair of chausses of Illusion, an a pair of chausses imbued with great amounts of Illusion energies was created in Fìkh Răm Jĭèn by in time immemorial, reportedly some time during the early 2nd century.

History